Love and Trouble is the tentative title for a painting I plan to create using these 16 doctored movie stills. Most of the images are from the silent movie, Old San Francisco.
I was thinking about the significance of Memorial Day, and I was thinking too that those in other countries believe they are fighting for their respective freedoms. With so many fighting, thinking theirs is the just cause, we will always be remembering those who fought and died.
On May 26th we had our National Artists exhibit opening reception at the A.I.R. Gallery. It was a superlative evening. How fortunate I am to belong to this wonderful gallery with its amazing history and exciting prospects for the future. The curator, Rocio Aranda-Alvarado, discussed each artist’s work, was friendly and accessible. The artists and other attendees were kind and approachable, with none of the snobbery so prevalent in the New York art world. I left the opening enthused, eager to learn more about the gallery from the archives at the Fales Library and Special Collections, and to contribute as much as I am able. I have included two pictures from the evening, along with links to each artist’s website. (please scroll down for links)
Artists: d’Ann de Simone, Dani Dodge, Shannon Forrester, Melissa Furness, Alisa Henriquez, Jody Joldersma, Mary-Ann Kokoska, Mimi Oritsky, Ekaterina Popova, Meghan Quinn, Julia Kim Smith, Patty Smith, Ann Stoddard, Amy Swartele, Erin Wiersma, Joo Yeon Woo, Janet Decker Yanez, Mineko Yoshida
Once again, my very part time job as a cataloger in the Rare Books & Special Collections Department at Princeton University has supplied me with wonderful source material for painting. This time, instead of fighters’ portraits, I found a board game named ‘Physogs‘. The game pieces contain faces devoid of features. The features are contained in separately numbered strips. Much of my work grapples with gender identity and one way I am using this game is to create faces that are gender neutral. But other ambivalences will be imagined as well. In these works, I wish to subvert the game’s intent that conclusions about character can be based on facial characteristics. By placing features on these faces in unexpected combinations, I wish to undermine the notion that people can be known through physiognomy. We are far more, and much more mysterious.